Thatchling
A giggling scarecrow horror needles at nearby minds with its laughter and claws its way back from anything but fire.
A thatchling is a scarecrow given a cruel, giggling life — a bundle of straw and rotting cloth that twitches upright when no one is watching. Its laughter worms into the mind of anyone who comes near, and burning it is the only way to be sure it stays down.
Distracting Giggle (auditory, aura, emotion, enchantment, mental, occult) 15 feet. The thatchling's giggle echoes in the back of the mind. Creatures within the aura take a –1 status penalty to Will saves.
Rejuvenation (divine, necromancy) When a thatchling is destroyed by damage other than fire, it attempts a DC 11 flat check. On a success, it reforms after 2d4 days within 120 feet of where it was destroyed, fully healed.
Level 0
Perception +6 · Senses darkvision · Languages Common · Skills Acrobatics +5, Stealth +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +2 | +0 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +4 | +7 | +6 |
HP 16 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances bludgeoning 2, piercing 2 · Weaknesses fire 5
Speed 30 feet; thicket walker
Actions
- Melee Frond [Single Action] +5 (Agile, Finesse), Damage 1d6 slashing