Thanadaemon
A patient daemon of death by old age prefers decades-long schemes to open combat, though its terrifying gaze still breaks nerve fast.
Also known as the deacons of death, thanadaemons represent death via old age. They're among the most patient daemons and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they're still deadly foes).
In play
The thanadaemon gains a +1 status bonus to all saves vs. magic.
Terrifying Gaze (aura, divine, emotion, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
Level 13
Perception +26 · Senses darkvision, _truesight_ · Languages Common, Daemonic; telepathy 100 feet · Skills Arcana +22, Deception +26, Intimidation +26, Religion +22, Styx Lore +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +6 | +4 | +3 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +21 | +23 | +26 |
HP 270 · Immunities death effects · Weaknesses holy 10
Speed 25 feet, fly 25 feet
Actions
- Melee Bo staff [Single Action] +28 (reach 10 ft, Magical, parry, trip, unholy), Damage 2d8+16 bludgeoning plus 1d6 void
- Melee Claw [Single Action] +27 (Agile, finesse, magical, unholy), Damage 3d6+17 slashing