Terrorguard
A ram-skulled construct trails dread with its scythe and unleashes a caged horde of phantasms from its maw in one terrible breath.
A ram-skulled reaper of nightmares, its scythe trailing dread and its hollow maw holding a caged horde of phantasms it can loose in a single terrible breath.
Breath of Phantasms [Three Actions] (Death, Emotion, Fear, Illusion, Mental, Occult) Frequency once per day; Effect The terrorguard's ram-skull head opens at the jaw, allowing a horde of swirling phantasms to escape from its maw in a 30-foot cone.
Level 14
Perception +25 · Senses darkvision · Skills Athletics +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +8 | -5 | +2 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +28 | +25 | +22 |
HP 255 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Actions
- Melee Dreamscythe [Single Action] +29 (reach 10 ft, deadly d10, Magical, Negative, Trip), Damage 3d10+18 slashing
- Melee Horn [Single Action] +29, Damage 3d10+18 bludgeoning