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Tenome
AC 21
commonHumanoid
Lvl 4Humanoid
- AC
- 21
- HP
- 60
- Perc
- +14
- Fort
- +13
- Ref
- +15
- Will
- +12
- STR
- +4
- DEX
- +5
- CON
- +3
- INT
- +0
- WIS
- +0
- CHA
- +2
Speed25 ft
Actions
- jaws +14 2d8+4 piercing
- claw +14 2d6+4 slashing plus
- AC
- 21
- HP
- 60
- STR
- +4
- DEX
- +5
- CON
- +3
- INT
- +0
- WIS
- +0
- CHA
- +2
AC 21
Fort +13
Ref +15
Will +12
HP 60
Obscuring Grab While the tenome is Grabbing a creature, all other creatures are concealed to the tenome.
Speed 25 feet
Melee
[Single Action]
jaws +14,
Damage 2d8+4 piercing
Melee
[Single Action]
claw +14 (Agile),
Damage 2d6+4 slashing plus Grab
Bone Drink [Two Actions] (Healing, Necromancy, Occult) Requirement The tenome has a creature grabbed or restrained; Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).