Showing0entries
Sorted A-Z
Monsters

Tenome

AC 21

commonHumanoid
Lvl 4Humanoid
AC
21
HP
60
Perc
+14
Fort
+13
Ref
+15
Will
+12
STR
+4
DEX
+5
CON
+3
INT
+0
WIS
+0
CHA
+2
Speed25 ft
Actions
  • jaws +14 2d8+4 piercing
  • claw +14 2d6+4 slashing plus
AC
21
HP
60
STR
+4
DEX
+5
CON
+3
INT
+0
WIS
+0
CHA
+2

AC 21

Fort +13

Ref +15

Will +12

HP 60

Obscuring Grab While the tenome is Grabbing a creature, all other creatures are concealed to the tenome.

Speed 25 feet

Melee

[Single Action]

jaws +14,

Damage 2d8+4 piercing

Melee

[Single Action]

claw +14 (Agile),

Damage 2d6+4 slashing plus Grab

Bone Drink [Two Actions] (Healing, Necromancy, Occult) Requirement The tenome has a creature grabbed or restrained; Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become drained 1 (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).