Tatterthread
Cold iron is the one weakness that slows this fiend's constant self-repair, which otherwise keeps pace with the corrosion it spreads to everything else.
A tatterthread is a fiend of frayed shadow and dripping acid, a hovering ruin of shears and corrosion that unstitches whatever it touches. It mends its own wounds even as it dissolves everyone else's.
In play
Regeneration 15 (deactivated by cold iron)
Level 20
Perception +39 · Senses _detect magic_, greater darkvision, lifesense 120 feet, _true seeing_ · Languages Common, Jotun, Sylvan; _tongues_ · Skills Deception +35, Intimidation +37, Lore (all) +32, Occultism +38, Religion +32, Stealth +36, Thievery +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +6 | +7 | +10 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 46 | +35 | +30 | +36 |
HP 400 · Immunities flat-footed, negative · Resistances acid 20 · Weaknesses cold iron 20
Speed 35 feet, fly 35 feet
Actions
- Melee Caustic shears [Single Action] +38 (reach 10 ft, deadly 2d12, Magical, versatile P), Damage 4d6+15 slashing plus 5d6 acid
- Melee Acid stream [Single Action] +38 (reach 10 ft, Agile, Magical), Damage 4d10+15 acid