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Tarrasque

A slumbering engine of world-ending destruction shrugs off cones, rays, and magic missiles, and nations flee rather than fight it.

uniqueBeast

The Tarrasque is the world-ending engine of destruction, a slumbering apocalypse that wakes only to level cities and unmake everything in its path. When it stirs, nations do not fight it — they flee.

In play

Regeneration 50.

Carapace Tarrasque is immune to cones, lines, rays, and magic missile spells. These effects bounce harmlessly off its scales.

Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 39.

Inexorable Tarrasque recovers from the slowed and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain.

Reactive Tarrasque gains 3 reactions each round.

Level 25

Perception +48 · Senses darkvision, scent (imprecise) 120 feet · Languages Aklo; can't speak any language · Skills Acrobatics +47, Athletics +50

STRDEXCONINTWISCHA
+12+9+12-3+9+7
ACFortRefWill
54+47+37+39

HP 540 · Immunities acid, clumsy, disease, drained, enfeebled, mental, paralyzed, persistent damage, petrified, poison, polymorph, stupefied · Resistances fire 25, physical 25

Speed 50 feet, swim 50 feet

Actions

  • Melee Jaws [Single Action] +45 (reach 20 ft, Chaotic, Evil, Magical), Damage 5d12+20 piercing plus
  • Melee Claw [Single Action] +45 (reach 15 ft, Agile, Chaotic, Evil, Magical), Damage 5d10+20 slashing
  • Melee Tail [Single Action] +45 (reach 30 ft, Chaotic, Evil, Magical), Damage 4d12+20 bludgeoning
  • Melee Horn [Single Action] +45 (reach 15 ft, Chaotic, Evil, Magical), Damage 4d10+20 piercing
  • Ranged Spine [Single Action] +45 (range 120 ft, Brutal, Chaotic, Evil, Magical), Damage 3d10+20 piercing