Tar Ooze
A creeping mass of black sludge clings to anything it touches, dragging victims down and grappling several at once as it engulfs them.
A tar ooze is a creeping mass of black, viscous sludge that clings to anything it touches and drags victims down into itself.
In play
- Its pseudopod Strike (reach 10 feet) deals bludgeoning and grabs on a hit — see Improved Grab.
- It is immune to critical hits, mental, precision, unconscious, and visual effects.
- Sticky [Reaction] Trigger The tar ooze is hit by a melee attack; Effect The ooze attempts to Grapple the creature that hit it. The ooze must still spend an action to extend the duration of the Grab on subsequent rounds, as normal.
- Engulf [Two Actions] DC 29, 6d6 bludgeoning, Escape DC 29, Rupture 17
- Viscous Sludge The tar ooze can have up to eight creatures grappled at the same time; doing so doesn't prevent it from making pseudopod Strikes.
Level 10
Perception +18 · Senses motion sense 60 feet, no vision · Skills Athletics +23, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | -3 | +8 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +22 | +10 | +15 |
HP 255 · Immunities critical hits, mental, precision, unconscious, visual · Weaknesses fire 10
Speed 15 feet, climb 10 feet; viscous sludge
Actions
- Melee Pseudopod [Single Action] +23 (reach 10 ft), Damage 2d10+14 bludgeoning plus
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