Showing0entries
Sorted A-Z
Monsters

Tallow Ooze

AC 19

commonMindlessOoze
Lvl 11MindlessOoze
AC
19
HP
270
Perc
+14
Fort
+22
Ref
+10
Will
+13
STR
+6
DEX
-5
CON
+5
INT
-5
WIS
+0
CHA
-5
Speed20 ft, swim 20 ft
Actions
  • pseudopod +23 2d10+10 bludgeoning
AC
19
HP
270
STR
+6
DEX
-5
CON
+5
INT
-5
WIS
+0
CHA
-5

AC 19

Fort +22

Ref +10

Will +13

HP 270

Immunities

acid, critical hits, mental, piercing, precision, slashing, unconscious, visual

Congealed Whenever the tallow ooze takes fire damage, it becomes quickened for 1 round (it can only Stride or Strike with the extra action). Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes slowed 1 for 1 round and can’t use its Engulf ability (but creatures already engulfed are still engulfed).

Greasy Seepage (aura) 10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 Acrobatics check to Balance. A creature that takes a Step doesn’t need to roll this check.