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Tallow Ooze
AC 19
commonMindlessOoze
Lvl 11MindlessOoze
- AC
- 19
- HP
- 270
- Perc
- +14
- Fort
- +22
- Ref
- +10
- Will
- +13
- STR
- +6
- DEX
- -5
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed20 ft, swim 20 ft
Actions
- pseudopod +23 2d10+10 bludgeoning
- AC
- 19
- HP
- 270
- STR
- +6
- DEX
- -5
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 19
Fort +22
Ref +10
Will +13
HP 270
Immunities
acid, critical hits, mental, piercing, precision, slashing, unconscious, visual
Congealed Whenever the tallow ooze takes fire damage, it becomes quickened for 1 round (it can only Stride or Strike with the extra action). Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes slowed 1 for 1 round and can’t use its Engulf ability (but creatures already engulfed are still engulfed).
Greasy Seepage (aura) 10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 Acrobatics check to Balance. A creature that takes a Step doesn’t need to roll this check.