Talamira
A sorrowful ghost bound to a way station by wailing crystals lashes out with a spectral hand, unquiet until her purpose is undone.
Talamira is the lingering ghost of a crystal keeper, her shattered memories tethered to a forgotten way station by the wailing crystals that toll there. She lashes out at the living with a ghostly hand, sorrowful and unquiet until her purpose is undone.
In play
Rejuvenation (divine, necromancy) Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored—this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
Level 13
Perception +24 · Senses darkvision · Languages Elven · Skills Acrobatics +27, Aiudara Lore +30, Arcana +27, Nature +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +6 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +20 | +23 | +26 |
HP 185 · Immunities death effects, disease, paralyzed, poison, precision, unconscious
Speed fly 30 feet
Actions
- Melee Ghostly hand [Single Action] +27 (Agile, Finesse, Magical), Damage 3d10+12 negative