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Monsters

Talamira

AC 34

uniqueGhostIncorporealSpiritUndead
Lvl 13GhostIncorporealSpiritUndeadUnique
AC
34
HP
185
Perc
+24
Fort
+20
Ref
+23
Will
+26
STR
-5
DEX
+4
CON
+0
INT
+6
WIS
+5
CHA
+4
Speedfly 30 ft
Actions
  • ghostly hand +27 3d10+12 negative
AC
34
HP
185
STR
-5
DEX
+4
CON
+0
INT
+6
WIS
+5
CHA
+4

AC 34

Fort +20

Ref +23

Will +26

HP 185

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Rejuvenation (divine, necromancy) Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored—this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.

Speed fly 30 feet

Melee

[Single Action]

ghostly hand +27 (Agile, Finesse, Magical),

Damage 3d10+12 negative