Talamira
A sorrowful ghost bound to a way station by wailing crystals lashes out with a spectral hand, unquiet until her purpose is undone.
Talamira is the lingering ghost of a crystal keeper, her shattered memories tethered to a forgotten way station by the wailing crystals that toll there. She lashes out at the living with a ghostly hand, sorrowful and unquiet until her purpose is undone.
In play
Rejuvenation (divine, necromancy) Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored—this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
Level 13
Perception +24 · Senses darkvision · Languages Elven · Skills Acrobatics +27, Aiudara Lore +30, Arcana +27, Nature +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +6 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 34 | +20 | +23 | +26 |
HP 185 · Immunities death effects, disease, paralyzed, poison, precision, unconscious
Speed fly 30 feet
Actions
- Melee Ghostly hand [Single Action] +27 (Agile, Finesse, Magical), Damage 3d10+12 negative
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.