/
Showing0entries
Sorted A-ZMonsters
Talamira
AC 34
uniqueGhostIncorporealSpiritUndead
Lvl 13GhostIncorporealSpiritUndeadUnique
- AC
- 34
- HP
- 185
- Perc
- +24
- Fort
- +20
- Ref
- +23
- Will
- +26
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +6
- WIS
- +5
- CHA
- +4
Speedfly 30 ft
Actions
- ghostly hand +27 3d10+12 negative
- AC
- 34
- HP
- 185
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +6
- WIS
- +5
- CHA
- +4
AC 34
Fort +20
Ref +23
Will +26
HP 185
(negative healing, rejuvenation)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored—this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.
Speed fly 30 feet
Melee
[Single Action]
ghostly hand +27 (Agile, Finesse, Magical),
Damage 3d10+12 negative