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Taiga Giant

A towering nomad of the frozen north carries its ancestors' spirits into every battle, their protection soaking blows meant for the giant.

commonGiantHumanoid

Towering nomads of the cold northern forests, taiga giants are wandering ancestor-keepers whose dead never truly leave them — the spirits of their forebears ride at their shoulders into battle.

It gains a +2 status bonus to all saves vs. enchantment and illusion effects.

Catch Rock [Reaction]

Guardian Spirit [Reaction] Trigger The taiga giant has Ancestral Guardian active and would take energy or mental damage; Effect The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.

Level 12

Perception +23 · Senses low-light vision, see invisibility · Languages Common, Jotun · Skills Athletics +22, Genealogy Lore +16, Religion +20, Stealth +10, Survival +25

STRDEXCONINTWISCHA
+7+1+5+1+4+2
ACFortRefWill
32+25+20+22

HP 230 · Immunities controlled

Speed 30 feet

Actions

  • Melee Longspear [Single Action] +26 (reach 20 ft, Magical), Damage 2d8+15 piercing
  • Melee Fist [Single Action] +25 (reach 15 ft, Agile), Damage 3d6+15 bludgeoning
  • Ranged Rock [Single Action] +25 (range 120 ft, Brutal), Damage 2d10+15 bludgeoning

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