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MonstersHumanoid

Sylph Sneak

A wispy, breeze-caught geniekin who conjures a gust to deflect an incoming shot before anyone even sees it coming.

commonHumanHumanoidSylph

Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Most commonly born of unions between mortals and jaathoom, sylphs are quick-witted and creative, but they're prone to flights of fancy and tend to be easily distracted.

Deflecting Gale [Reaction] (air, primal) Trigger The sylph sneak is the target of a physical ranged attack; Requirements The sylph sneak is aware of the attack; Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it.

Level 1

Perception +5 · Languages Common, Sussuran · Skills Acrobatics +7, Deception +6, Diplomacy +6, Society +4, Stealth +7, Thievery +7

STRDEXCONINTWISCHA
+0+4+1+1+0+3
ACFortRefWill
16+4+9+8

HP 17

Speed 25 feet

Actions

  • Melee Starknife [Single Action] +9 (Agile, deadly d6, Finesse, versatile S), Damage 1d4+2 piercing
  • Ranged Starknife [Single Action] +9 (Agile, deadly d6, thrown 30 feet, versatile S), Damage 1d4+2 piercing