Sylph Sneak
A wispy, breeze-caught geniekin who conjures a gust to deflect an incoming shot before anyone even sees it coming.
Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Most commonly born of unions between mortals and jaathoom, sylphs are quick-witted and creative, but they're prone to flights of fancy and tend to be easily distracted.
Deflecting Gale [Reaction] (air, primal) Trigger The sylph sneak is the target of a physical ranged attack; Requirements The sylph sneak is aware of the attack; Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it.
Level 1
Perception +5 · Languages Common, Sussuran · Skills Acrobatics +7, Deception +6, Diplomacy +6, Society +4, Stealth +7, Thievery +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | +1 | +0 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +4 | +9 | +8 |
HP 17
Speed 25 feet
Actions
- Melee Starknife [Single Action] +9 (Agile, deadly d6, Finesse, versatile S), Damage 1d4+2 piercing
- Ranged Starknife [Single Action] +9 (Agile, deadly d6, thrown 30 feet, versatile S), Damage 1d4+2 piercing