Sykever
A shadow-touched darvakka warrior marches on two limbs or four, its curved spikes and leaking entropy eroding the life of anyone nearby.
The most common darvakkas are sykevers, dauntless warriors who can march on two limbs or four. Their forelimbs end in curved, excruciatingly sharp spikes instead of hooves or hands.
It has void healing.
In play
Entropy's Shadow (aura, divine, void) 40 feet. Darvakkas leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 4d6 void damage with a DC 33 basic Fortitude save.
Level 15
Perception +29 · Senses greater darkvision, lifesense 60 feet · Languages Chthonian, Common, Diabolic, Necril; telepathy 100 feet · Skills Arcana +27, Athletics +29, Intimidation +28, Netherworld Lore +27, Religion +27, Stealth +27, Void Lore +27, Warfare Lore +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +6 | +6 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +25 | +25 | +31 |
HP 310 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Resistances cold 10 · Weaknesses holy 10, silver 10
Speed 40 feet; fly
Actions
- Melee Horn [Single Action] +31 (reach 10 ft, Magical), Damage 3d8+12 bludgeoning plus 1d10 cold plus 2d8 persistent bleed
- Melee Arm spike [Single Action] +31 (reach 10 ft, Agile, magical), Damage 3d8+12 piercing plus 1d10 cold
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