Swordfish
Contrary to popular belief, the bill of the swordfish is not used for impaling its prey, but to stun or slash.
- AC
- 18
- HP
- 50
- Perc
- +11
- Fort
- +10
- Ref
- +12
- Will
- +7
- STR
- +5
- DEX
- +3
- CON
- +1
- INT
- -4
- WIS
- +2
- CHA
- +0
- bill +12 1d10+5 slashing
- AC
- 18
- HP
- 50
- STR
- +5
- DEX
- +3
- CON
- +1
- INT
- -4
- WIS
- +2
- CHA
- +0
Contrary to popular belief, the bill of the swordfish is not used for impaling its prey, but to stun or slash. Specialized organs help keep it warm in the coldest waters, increasing its already considerable speed and reflexes.
AC 18
Fort +10
Ref +12
Will +7
HP 50
Warm Brain [Reaction] Requirement The swordfish is in cold water; Trigger The swordfish rolls initiative; Effect The swordfish Seeks or Swims.
Speed swim 60 feet
Melee
[Single Action]
bill +12 (Sweep),
Damage 1d10+5 slashing
Fast Sweep [Single Action] Frequency once per turn; Effect The swordfish makes two bill Strikes against two adjacent targets, with a +1 circumstance bonus to its attack rolls.