Swiftrun Clergy
A disciplined troop of warrior-priests mends its own wounded with prayer between disciplined volleys of arrows loosed as one.
A disciplined regiment of warrior-priests, the Swiftrun clergy move as one, mending their own ranks with prayer and answering threats with disciplined volleys of arrows.
In play
Divine Prepared Spells DC 24, attack +16
- Cantrips (3rd) Light, Shield, Vitality Lash
- 1st Infuse Vitality, Protection, Sure Strike
- 2nd Cleanse Affliction (×2), Clear Mind
- 3rd Heal, Holy Light, Wall of Thorns
Longbow Volley [Two Actions] The Swiftrun clergy draw their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 60 feet that deals 3d6 piercing damage with a DC 21 basic Reflex save. When the regiment is reduced to 2 segments, this area decreases to a 5-foot burst.
Level 6
Perception +16 · Languages Common · Skills Diplomacy +12, Medicine +14, Religion +13, Society +11, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +3 | +1 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +12 | +14 | +16 |
HP 96 · Weaknesses area damage 5, splash damage 5 Troop Defenses
Speed 25 feet; troop movement
Abilities
- Divine Prepared Spells DC 24, attack +16 - Cantrips (3rd) Light, Shield, Vitality Lash - 1st Infuse Vitality, Protection, Sure Strike - 2nd Cleanse Affliction (×2), Clear Mind - 3rd Heal, Holy Light, Wall of Thorns
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