Swamp Blight
A hulking knot of rot and stagnant water wreathed in a living cloud of biting mosquitoes, healing faster than most wounds can slow it down.
A swamp blight is a hulking knot of rotting vegetation and stagnant water, wreathed in a living cloud of mosquitoes that bleed anything that wanders too close.
The swamp blight has fast healing 30 and rejuvenation.
In play
Mosquito Aura (aura, primal) 30 feet. Mosquitoes surround the blight. The mosquitoes ignore creatures the blight designates as allies as well as any who are at full HP. All other creatures who enter the aura or begin their turn within it take 2d6 persistent bleed damage with a DC 35 Fortitude save.
- Critical Success The creature takes no damage.
- Success The creature takes half damage.
- Failure The creature takes full damage and is sickened 1.
- Critical Failure The creature takes double damage and is sickened 2.
Putrefied Expulsion [Reaction] Trigger A creature within 20 feet of the swamp blight deals damage to the
Level 17
Perception +29 · Senses darkvision · Languages Aklo, Common, Fey; telepathy (within cursed domain) · Skills Acrobatics +32, Athletics +33, Deception +30, Intimidation +30, Nature +29, Stealth +32, Survival +27, Swamp Lore +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +8 | +4 | +4 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +33 | +26 | +29 |
HP 300 · Immunities acid, bleed, critical hits, precision
Speed 25 feet, swim 30 feet
Actions
- Melee Stinger [Single Action] +33 (Magical), Damage 3d8+12 piercing plus 2d6 persistent acid
- Ranged Decaying flesh [Single Action] +32 (range 60 ft, Magical), Damage 3d8+12 bludgeoning