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Sunflower Leshy
AC 16
commonLeshyPlant
Lvl 1LeshyPlant
- AC
- 16
- HP
- 20
- Perc
- +7
- Fort
- +4
- Ref
- +10
- Will
- +7
- STR
- +0
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +3
Speed25 ft
Actions
- tendril +6 1d8 bludgeoning
- seed +6 1d6 bludgeoning 20 ft
- AC
- 16
- HP
- 20
- STR
- +0
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +3
AC 16
Fort +4
Ref +10
Will +7
HP 20
Heliotrope [Free Action] (aura, evocation, light, primal) 20 feet; Requirements The sunflower leshy begins its turn in an area of bright light; Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.
Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours.
Failure The creature is distracted by the light, becoming flat-footed for 1 round.
Critical Failure As failure, but the creature is also dazzled for 1 round.
Verdant Burst (healing) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant cr