Sunburst Corpse
Lingering near this walking blaze risks lasting blindness on a bad save, but pushing it into magical darkness is enough to make it falter.
A corpse that burns with a relentless inner sun, its light so fierce it sears the sight from anyone who lingers in its glow. Shadow is the one thing that makes it falter.
Blinding Aura (aura, evocation, incapacitation, light, occult, visual) 60 feet. The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a DC 31 Fortitude save. If it fails, it's blinded for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Darkness Vulnerability A sunburst corpse is sickened 1 while in areas of magical darkness.
Level 14
Perception +25 · Senses darkvision · Languages Common; (can't speak any language) · Skills Athletics +23, Intimidation +29, Occultism +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +8 | +1 | +3 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +28 | +21 | +25 |
HP 255 · Immunities blinded, dazzled, fire · Weaknesses cold 10, darkness vulnerability
Speed 35 feet
Actions
- Melee Claw [Single Action] +29 (Agile, Finesse), Damage 3d6+13 slashing plus 2d8 fire and
- Ranged Sunfire [Single Action] +25 (range 40 ft), Damage 7d6 fire