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Stygira
A withered, eyeless hermit of the deep earth reads secrets no living eye could see, though bright light alone is enough to sicken it.
uncommonEarthFey
These scarred, eyeless creatures appear as withered hermits wrapped in tattered rags. They can command strange secrets of the earth and interpret the fateful energies of the subterranean depths.
In play
The stygira has a +1 status bonus to all saves vs. magic.
Light Sickness A stygira in an area of bright light is sickened 1.
Occult Innate Spells DC 25
- Cantrips (4th) Know the Way, Read Aura
- 2nd Augury
- 3rd Clairaudience, Earthbind
- 4th Clairvoyance, Read Omens, Shape Stone
Level 7
Perception +17 · Senses gemsight · Languages Aklo, Cyclops, Jotun, Petran · Skills Athletics +15, Deception +15, Gem Lore +17, Nature +17, Occultism +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +5 | +4 | +6 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +13 | +19 |
HP 80 · Immunities paralyzed, petrified, visual · Resistances physical 10 (except adamantine)
Speed 25 feet
Actions
- Melee Claw [Single Action] +17 (Agile), Damage 2d6+10 slashing