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Street Skelm
AC 18
commonHumanoidSkelm
Lvl 3HumanoidSkelm
- AC
- 18
- HP
- 55
- Perc
- +8
- Fort
- +10
- Ref
- +9
- Will
- +8
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +3
- WIS
- +1
- CHA
- +4
Speed25 ft
Actions
- fist +12 1d6+6 bludgeoning plus
- antler +12 1d10+6 piercing plus
- staff +13 1d4+7 bludgeoning
- rock +9 1d6+6 bludgeoning 20 ft
- AC
- 18
- HP
- 55
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +3
- WIS
- +1
- CHA
- +4
AC 18
Fort +10
Ref +9
Will +8
–1 to all saves vs. emotion effects
HP 55
Attack of Opportunity [Reaction]
Speed 25 feet
Melee
[Single Action]
fist +12 (Agile, Magical),
Damage 1d6+6 bludgeoning plus Grab
Melee
[Single Action]
antler +12 (Magical),
Damage 1d10+6 piercing plus Knockdown
Melee
[Single Action]
staff +13 (two-handed d8),
Damage 1d4+7 bludgeoning
Ranged
[Single Action]
rock +9 (range increment 20 feet),
Damage 1d6+6 bludgeoning
Change Shape [Single Action] (Concentrate, Occult, Polymorph, Transmutation) The street skelm can take on the appearance of any Medium male humanoid.