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Monsters

Street Skelm

AC 18

commonHumanoidSkelm
Lvl 3HumanoidSkelm
AC
18
HP
55
Perc
+8
Fort
+10
Ref
+9
Will
+8
STR
+4
DEX
+2
CON
+3
INT
+3
WIS
+1
CHA
+4
Speed25 ft
Actions
  • fist +12 1d6+6 bludgeoning plus
  • antler +12 1d10+6 piercing plus
  • staff +13 1d4+7 bludgeoning
  • rock +9 1d6+6 bludgeoning 20 ft
AC
18
HP
55
STR
+4
DEX
+2
CON
+3
INT
+3
WIS
+1
CHA
+4

AC 18

Fort +10

Ref +9

Will +8

–1 to all saves vs. emotion effects

HP 55

Speed 25 feet

Melee

[Single Action]

fist +12 (Agile, Magical),

Damage 1d6+6 bludgeoning plus Grab

Melee

[Single Action]

antler +12 (Magical),

Damage 1d10+6 piercing plus Knockdown

Melee

[Single Action]

staff +13 (two-handed d8),

Damage 1d4+7 bludgeoning

Ranged

[Single Action]

rock +9 (range increment 20 feet),

Damage 1d6+6 bludgeoning

Change Shape [Single Action] (Concentrate, Occult, Polymorph, Transmutation) The street skelm can take on the appearance of any Medium male humanoid.