entries
Sorted A-Z
MonstersHumanoid

Street Skelm

The moment a mark sees past its stolen face, this alley predator drops the act entirely and turns to brute violence to silence the witness.

commonHumanoidSkelm

A shape-shifting con artist of the back alleys, the street skelm wears a borrowed face to fleece its marks and bludgeons anyone who sees through the disguise.

It takes a –1 to all saves vs. emotion effects.

Change Shape [Single Action] (Concentrate, Occult, Polymorph, Transmutation) The street skelm can take on the appearance of any Medium male humanoid.

Level 3

Perception +8 · Senses scent (imprecise) 30 feet · Languages Aklo, Common · Skills Athletics +9, Deception +9, Intimidation +11, Occultism +8, Stealth +9

STRDEXCONINTWISCHA
+4+2+3+3+1+4
ACFortRefWill
18+10+9+8

HP 55 · Weaknesses cold iron 3

Speed 25 feet

Actions

  • Melee Fist [Single Action] +12 (Agile, Magical), Damage 1d6+6 bludgeoning plus
  • Melee Antler [Single Action] +12 (Magical), Damage 1d10+6 piercing plus
  • Melee Staff [Single Action] +13 (two-handed d8), Damage 1d4+7 bludgeoning
  • Ranged Rock [Single Action] +9 (range 20 ft), Damage 1d6+6 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms