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Storm Lord
AC 30
commonAirElemental
Lvl 9AirElemental
- AC
- 30
- HP
- 120
- Perc
- +18
- Fort
- +15
- Ref
- +20
- Will
- +16
- STR
- +4
- DEX
- +7
- CON
- +4
- INT
- -1
- WIS
- +3
- CHA
- +0
Speedfly 75 ft
Actions
- gust +20 2d12+10 bludgeoning plus reach 15 ft
- lightning lash +20 2d12+4 electricity 50 ft
- AC
- 30
- HP
- 120
- STR
- +4
- DEX
- +7
- CON
- +4
- INT
- -1
- WIS
- +3
- CHA
- +0
AC 30
Fort +15
Ref +20
Will +16
HP 120
Immunities
bleed, paralyzed, poison, sleep
High Winds (air, aura) 20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.
Disperse [Reaction] Trigger The storm lord takes damage from a hostile action. Effect The storm lord disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed.
Speed fly 75 feet; swiftness