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Monsters

Storm Lord

AC 30

commonAirElemental
Lvl 9AirElemental
AC
30
HP
120
Perc
+18
Fort
+15
Ref
+20
Will
+16
STR
+4
DEX
+7
CON
+4
INT
-1
WIS
+3
CHA
+0
Speedfly 75 ft
Actions
  • gust +20 2d12+10 bludgeoning plus reach 15 ft
  • lightning lash +20 2d12+4 electricity 50 ft
AC
30
HP
120
STR
+4
DEX
+7
CON
+4
INT
-1
WIS
+3
CHA
+0

AC 30

Fort +15

Ref +20

Will +16

HP 120

Immunities

bleed, paralyzed, poison, sleep

High Winds (air, aura) 20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

Disperse [Reaction] Trigger The storm lord takes damage from a hostile action. Effect The storm lord disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed.

Speed fly 75 feet; swiftness