Stinkweed Shambler
Beating on this plant with blunt weapons or fire only thickens the nauseating cloud that saps everyone standing nearby.
A shambling tangle of stinkweed and rot, this ambulatory plant lurches from the underbrush trailing a stench foul enough to make the hardiest forager gag.
In play
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Stinky Leaves The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.
Level 2
Perception +8 · Senses low-light vision · Languages Sylvan; (can't speak any language) · Skills Acrobatics +8, Intimidation +6, Stealth +8, Survival +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +3 | -2 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +7 | +10 | +8 |
HP 30 · Weaknesses fire 4
Speed 20 feet, climb 10 feet
Actions
- Melee Vine [Single Action] +11 (Agile, Finesse), Damage 1d8+2 bludgeoning
- Ranged Seedpod [Single Action] +11 (range 30 ft), Damage 2d4+2 bludgeoning
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