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Stinkweed Shambler
AC 18
commonPlant
Lvl 2Plant
- AC
- 18
- HP
- 30
- Perc
- +8
- Fort
- +7
- Ref
- +10
- Will
- +8
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- -2
- WIS
- +2
- CHA
- +0
Speed20 ft, climb 10 ft
Actions
- vine +11 1d8+2 bludgeoning
- seedpod +11 2d4+2 bludgeoning 30 ft
- AC
- 18
- HP
- 30
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- -2
- WIS
- +2
- CHA
- +0
AC 18
Fort +7
Ref +10
Will +8
HP 30
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 Fortitude save or become flat-footed for 1 round (and slowed 1 for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Stinky Leaves The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.
Speed 20 feet, climb 10 feet