Stingray
A half-buried seabed drifter lashes out with a venomous tail barb only when startled or stepped on by accident.
A flat, gliding shadow over the seabed, the stingray drifts half-buried in sand until something blunders too close. Its tail carries a barb tipped with searing venom, and it lashes out only when startled or stepped on.
Stingray Venom (Poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round)
Level 0
Perception +6 · Senses electrolocation (imprecise) 30 feet, low-light vision · Skills Athletics +5, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +1 | -4 | +1 | -4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +5 | +7 | +5 |
HP 15
Speed swim 30 feet
Actions
- Melee Sting [Single Action] +7 (Agile, Finesse), Damage 1d6+1 piercing
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