Sthira
A towering undead carved from eternal ice, advancing slowly while the air crystallizes and anything within reach is already dying of cold.
A sthira is a towering undead carved from eternal ice, so cold that the air around it crystallizes and the touch of it stops a heart mid-beat. It advances slowly, but everything near it is already dying.
In play
Freezing Death (aura, cold, evocation, primal) 20 feet. A creature that starts its turn in the aura takes 6d6 cold damage (DC 42 basic Fortitude). If the creature is grabbed or restrained by the sthira, it takes one degree of success worse than it rolled.
Attack of Opportunity [Reaction]
Frozen to the Touch (cold) A creature that damages the sthira with an unarmed attack, tries to Grapple it, or otherwise touches it takes 6d6 cold damage (DC 42 basic Fortitude).
Level 20
Perception +33 · Senses darkvision · Languages Common; (can't speak any language) · Skills Athletics +39
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +2 | +10 | -5 | +0 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +39 | +27 | +33 |
HP 475 · Immunities cold, death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses fire 20
Speed 25 feet
Actions
- Melee Greatsword [Single Action] +38 (reach 10 ft, Magical, versatile P), Damage 3d12+15 slashing plus 2d6 cold
- Melee Fist [Single Action] +38 (reach 10 ft, Magical), Damage 3d8+15 bludgeoning plus 2d6 cold, frostbite, and
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