Stelemora
A creeping tangle of thorned vines and barbed pods drags victims close and squeezes the life out, regrowing from any wound but fire.
A creeping horror of grasping vines and barbed seed pods, the stelemora drags victims into its tangle and squeezes the life from them. Only fire stills its endless, regrowing menace.
In play
The stelemora has regeneration 20 (deactivated by fire).
Constrict [Single Action] 1d8+8 bludgeoning, DC 25
Flurry of Vines [Two Actions] The stelemora makes two vine Strikes at a –2 penalty, each against a different target. These attacks count toward the stelemora's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all their attacks.
Slithering Vine [Single Action] The stelemora increases the reach of their vine Strike by 10 feet until the end of their turn.
Level 7
Perception +17 · Senses low-light vision · Languages Common, Fey · Skills Athletics +17, Nature +17, Stealth +15, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | +1 | +6 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +14 | +17 |
HP 188 · Weaknesses cold iron 10, fire 10
Speed 25 feet
Actions
- Melee Vine [Single Action] +17 (reach 10 ft), Damage 2d8+8 bludgeoning plus
- Melee Seed pod [Single Action] +17, Damage 2d10+8 piercing