Stalker Automaton
A construct built in the shape of a great predator houses the mind of a skilled hunter, and can blink through space to close on its prey.
Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures.
In play
Arcane Innate Spells DC 20
- 4th Translocate (at will)
Level 5
Perception +15 · Senses darkvision · Languages Common; one other language the stalker knew in life (usually Jistkan); telepathy 60 feet · Skills Acrobatics +12, Athletics +11, Stealth +14, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +5 | +3 | +3 | +4 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +10 | +14 | +13 |
HP 65 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void · Resistances physical 5 (except adamantine)
Speed 30 feet, climb 20 feet
Actions
- Melee Jaws [Single Action] +15, Damage 2d10+6 piercing
- Melee Claw [Single Action] +15 (Agile), Damage 2d6+6 slashing