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Monsters

Squirming Swill

AC 17

commonUndead
Lvl 2Undead
AC
17
HP
28
Perc
+6
Fort
+11
Ref
+9
Will
+6
STR
-1
DEX
+3
CON
+3
INT
-5
WIS
+0
CHA
-4
Speed20 ft, swim 15 ft
Actions
  • offal +9 1d10–1
  • scalding oil +9 2d6 fire 30 ft
AC
17
HP
28
STR
-1
DEX
+3
CON
+3
INT
-5
WIS
+0
CHA
-4

AC 17

Fort +11

Ref +9

Will +6

+2 status to all saves vs. curses

HP 28

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious, visual

Malodorous Smoke (aura, conjuration, curse, magical, olfactory) 15 feet. The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 Hit Points to the swill.