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Squirming Swill
AC 17
commonUndead
Lvl 2Undead
- AC
- 17
- HP
- 28
- Perc
- +6
- Fort
- +11
- Ref
- +9
- Will
- +6
- STR
- -1
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -4
Speed20 ft, swim 15 ft
Actions
- offal +9 1d10–1
- scalding oil +9 2d6 fire 30 ft
- AC
- 17
- HP
- 28
- STR
- -1
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -4
AC 17
Fort +11
Ref +9
Will +6
+2 status to all saves vs. curses
HP 28
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious, visual
Malodorous Smoke (aura, conjuration, curse, magical, olfactory) 15 feet. The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 Hit Points to the swill.