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Spirit Turtle
A serene leviathan drifting through deep water wrapped in unnatural calm, jaws snapping shut on anyone foolish enough to break the peace.
rareFey
The spirit turtle drifts through deep waters wrapped in an aura of unnatural calm, a serene leviathan whose jaws snap shut on any who break the peace.
In play
- Its jaws seize what they bite — see Improved Grab.
- Pacifying Aura (emotion, enchantment, primal) 100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level calm emotions spell (DC 44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.
- Has regeneration 25 (deactivated by cold iron or evil).
Level 21
Perception +35 · Languages Common, Sylvan; _tongues_ · Skills Diplomacy +36, Lore +34, Medicine +40, Nature +36, Occultism +34, Survival +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +11 | +6 | +10 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +40 | +32 | +38 |
HP 320 · Resistances fire 20, physical 15 · Weaknesses cold iron 20
Speed 30 feet, swim 40 feet
Actions
- Melee Jaws [Single Action] +37 (reach 20 ft, Magical), Damage 4d12+14 piercing plus 2d6 energy and
- Melee Foot [Single Action] +37 (reach 15 ft, Magical), Damage 4d10+14 bludgeoning plus 2d6 energy and