Spectral Devil
The fused ghost of a warhorse and its rider thunders out of darkness, and once destroyed, claims a dead horse's remains to rebuild itself.
The ghost of a slain warhorse and its rider fused into a single vengeful apparition, the spectral devil thunders out of the dark and cannot be put down for long.
It gains a +1 status bonus to all saves.
In play
Rejuvenation (divine, necromancy) Destroying the spectral devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the spectral devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days.
Level 10
Perception +19 · Senses greater darkvision, scent (imprecise) 30 feet · Languages Abyssal, Varisian · Skills Acrobatics +22, Intimidation +23, Stealth +22, Survival +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +7 | +5 | +0 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +22 | +19 | +16 |
HP 140 · Immunities death effects, disease, fear, paralyzed, poison, precision, unconscious · Resistances all damage 10 (except cold iron, force, ghost touch, or positive, double resistance vs. non-magical)
Speed fly 50 feet
Actions
- Melee Ghostly jaws [Single Action] +23 (Finesse, versatile P), Damage 2d12+13 negative
- Melee Ghostly hoof [Single Action] +23 (Agile, Finesse, versatile B), Damage 2d8+13 negative