Soulrider
Although soulriders can grow quite large, most of them are narrow creatures only a few feet long.
- AC
- 14
- HP
- 8
- Perc
- +5
- Fort
- +5
- Ref
- +8
- Will
- +2
- STR
- +0
- DEX
- +3
- CON
- +2
- INT
- -3
- WIS
- +2
- CHA
- -1
- sucker +6 reach 0 ft
- tail +6 1d4 bludgeoning reach 0 ft
- AC
- 14
- HP
- 8
- STR
- +0
- DEX
- +3
- CON
- +2
- INT
- -3
- WIS
- +2
- CHA
- -1
Although soulriders can grow quite large, most of them are narrow creatures only a few feet long. Even once they've attached to a soul and passed between planes, they must complete their adaptation to the new environment before beginning their growth.
AC 14
Fort +5
Ref +8
Will +2
HP 8
Speed 20 feet, swim 20 feet
Melee
[Single Action]
sucker +6 (Finesse, reach 0 feet, magical),
Damage soul attach
Melee
[Single Action]
tail +6 (Agile, finesse, reach 0 feet, sanctified),
Damage 1d4 bludgeoning plus 1 spirit
Propulsive Launch [Two Actions] The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.