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Monsters

Soulrider

Although soulriders can grow quite large, most of them are narrow creatures only a few feet long.

commonAberrationSoulrider
Lvl -1AberrationSoulrider
AC
14
HP
8
Perc
+5
Fort
+5
Ref
+8
Will
+2
STR
+0
DEX
+3
CON
+2
INT
-3
WIS
+2
CHA
-1
Speed20 ft, swim 20 ft
Actions
  • sucker +6 reach 0 ft
  • tail +6 1d4 bludgeoning reach 0 ft
AC
14
HP
8
STR
+0
DEX
+3
CON
+2
INT
-3
WIS
+2
CHA
-1

Although soulriders can grow quite large, most of them are narrow creatures only a few feet long. Even once they've attached to a soul and passed between planes, they must complete their adaptation to the new environment before beginning their growth.

AC 14

Fort +5

Ref +8

Will +2

HP 8

Speed 20 feet, swim 20 feet

Melee

[Single Action]

sucker +6 (Finesse, reach 0 feet, magical),

Damage soul attach

Melee

[Single Action]

tail +6 (Agile, finesse, reach 0 feet, sanctified),

Damage 1d4 bludgeoning plus 1 spirit

Propulsive Launch [Two Actions] The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.