Soul Swarm
A tide of tormented spirits blazes with stolen sun and moonlight, capable of unleashing that stolen light in a searing burst.
A churning mass of tormented souls moves as one, each lost spirit blazing with stolen sun and moonlight as it presses forward in a single keening tide.
In play
Frightful Presence (aura, auditory, emotion, fear, mental) 60 feet, DC 30
Divine Innate Spells DC 30
- Constant (4th) Air Walk
Cosmic Explosion [Two Actions] The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (DC 30 basic Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.
Form Up [Single Action]
Level 13
Perception +24 · Senses darkvision · Languages Common · Skills Religion +26, Stealth +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +5 | +3 | +2 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +22 | +18 | +23 |
HP 234 · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical) · Weaknesses area damage 15, good 15, splash damage 15
Speed 30 feet; air walk , troop movement
Abilities
- Divine Innate Spells DC 30 - Constant (4th) Air Walk
- Form Up [Single Action]
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.