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Sorted A-ZMonsters
Soul Skelm
AC 29
commonFiendHumanoidSkelm
Lvl 10FiendHumanoidSkelm
- AC
- 29
- HP
- 170
- Perc
- +19
- Fort
- +19
- Ref
- +17
- Will
- +21
- STR
- +6
- DEX
- +3
- CON
- +5
- INT
- +3
- WIS
- +5
- CHA
- +7
Speed30 ft
Actions
- fist +22 2d8+12 bludgeoning plus
- antler +22 2d12+12 piercing plus
- spiked chain +23 2d8+12 slashing plus
- AC
- 29
- HP
- 170
- STR
- +6
- DEX
- +3
- CON
- +5
- INT
- +3
- WIS
- +5
- CHA
- +7
AC 29
Fort +19
Ref +17
Will +21
–2 to all saves vs. emotion effects
HP 170
Immunities
possession
Speed 30 feet
Melee
[Single Action]
fist +22 (Agile, Evil, Magical),
Damage 2d8+12 bludgeoning plus Grab
Melee
[Single Action]
antler +22 (Evil, Magical),
Damage 2d12+12 piercing plus Knockdown
Melee
[Single Action]
spiked chain +23 (Disarm, Evil, Magical, Trip),
Damage 2d8+12 slashing plus Knockdown
Occult Innate Spells DC 29
- 2nd
Invisibility (at will), Silence (at will)
- 4th
Dimension Door (at will)
- 5th
Harm, Illusory Creature, Mind Probe, Modify Memory
- 7th
Plane Shift (self only; Astral or Material Plane only)