Soul Skelm
An antlered predator hunts memory and identity rather than flesh, vanishing and probing minds to strip victims of who they are.
A predator that hunts not flesh but the self, the soul skelm wears the antlered shape of a thing that was once a person and feeds on stolen memories and identities.
It takes a –2 penalty to all saves vs. emotion effects.
In play
Occult Innate Spells DC 29
- 2nd Invisibility (at will), Silence (at will)
- 4th Dimension Door (at will)
- 5th Harm, Illusory Creature, Mind Probe, Modify Memory
- 7th Plane Shift (self only; Astral or Material Plane only)
Level 10
Perception +19 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common · Skills Athletics +22, Deception +21, Occultism +19, Society +19, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +5 | +3 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +19 | +17 | +21 |
HP 170 · Immunities possession · Weaknesses cold iron 10
Speed 30 feet
Actions
- Melee Fist [Single Action] +22 (Agile, Evil, Magical), Damage 2d8+12 bludgeoning plus
- Melee Antler [Single Action] +22 (Evil, Magical), Damage 2d12+12 piercing plus
- Melee Spiked chain [Single Action] +23 (Disarm, Evil, Magical, Trip), Damage 2d8+12 slashing plus
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.