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Solar Ibis
AC 25
commonBeast
Lvl 7Beast
- AC
- 25
- HP
- 45
- Perc
- +17
- Fort
- +12
- Ref
- +17
- Will
- +15
- STR
- +4
- DEX
- +6
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- +3
Speed10 ft, fly 60 ft
Actions
- beak +18 2d10+11 piercing
- talon +18 2d8+9 slashing plus
- AC
- 25
- HP
- 45
- STR
- +4
- DEX
- +6
- CON
- +2
- INT
- +0
- WIS
- +3
- CHA
- +3
AC 25
Fort +12
Ref +17
Will +15
HP 45
Blinding Halo (arcane, aura, light) 30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a DC 22 Fortitude save or be dazzled for 1 minute. A creature that critically fails its save is instead blinded for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the concentrate trait.
Evasion When a solar ibis succeeds at a Reflex save, it gets a critical success instead.
Speed 10 feet, fly 60 feet
Melee
[Single Action]
beak +18,
Damage 2d10+11 piercing