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Monsters

Solar Ibis

AC 25

commonBeast
Lvl 7Beast
AC
25
HP
45
Perc
+17
Fort
+12
Ref
+17
Will
+15
STR
+4
DEX
+6
CON
+2
INT
+0
WIS
+3
CHA
+3
Speed10 ft, fly 60 ft
Actions
  • beak +18 2d10+11 piercing
  • talon +18 2d8+9 slashing plus
AC
25
HP
45
STR
+4
DEX
+6
CON
+2
INT
+0
WIS
+3
CHA
+3

AC 25

Fort +12

Ref +17

Will +15

HP 45

Blinding Halo (arcane, aura, light) 30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a DC 22 Fortitude save or be dazzled for 1 minute. A creature that critically fails its save is instead blinded for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the concentrate trait.

Evasion When a solar ibis succeeds at a Reflex save, it gets a critical success instead.

Speed 10 feet, fly 60 feet

Melee

[Single Action]

beak +18,

Damage 2d10+11 piercing