Solar Ibis
A radiant bird trails a blinding halo of light overhead, leaving anyone who lingers nearby dazzled or, if unlucky, completely blinded.
A radiant bird wreathed in its own halo, the solar ibis glides above the battlefield trailing blinding light. Those who look too long find the world washing out to a painful white.
Blinding Halo (arcane, aura, light) 30 feet. The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a DC 22 Fortitude save or be dazzled for 1 minute. A creature that critically fails its save is instead blinded for 1 minute. Creatures who successfully save are temporarily immune to this effect for 24 hours. The solar ibis can extinguish or resume the halo's light as a single action, which has the concentrate trait.
Evasion When a solar ibis succeeds at a Reflex save, it gets a critical success instead.
Level 7
Perception +17 · Senses darkvision, low-light vision · Languages Mwangi, Sylvan; (can't speak any language) · Skills Acrobatics +18, Athletics +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +2 | +0 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +12 | +17 | +15 |
HP 45
Speed 10 feet, fly 60 feet
Actions
- Melee Beak [Single Action] +18, Damage 2d10+11 piercing
- Melee Talon [Single Action] +18 (Agile), Damage 2d8+9 slashing plus