Solar Crow
A three-legged elemental crow with feathers of living flame lights the battlefield and can flash a mirrored wing to blind an attacker's aim.
These enormous three-legged elementals resemble crows with flaming feathers, said to shine as bright as the sun. They nest in the smoldering Forest of Mulberry Coals, living in flocks of eight to a dozen, with ten being the most common.
In play
Glow (aura, fire, light) 25 feet. The solar crow casts bright light in a 25-foot emanation (and dim light for the next 25 feet).
Glinting Wing [Reaction] (light, visual) Trigger A creature within 120 feet attempts to target the solar crow; Effect The solar crow defensively repositions a wing to shine light into the attacker's eyes.
Level 10
Perception +19 · Senses darkvision, smoke vision · Languages Pyric · Skills Acrobatics +22, Deception +21, Nature +19, Sun Lore +18, Athletics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +6 | +2 | +0 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +22 | +17 |
HP 170 · Immunities bleed, fire, paralyzed, poison, sleep
Speed 20 feet, fly 50 feet
Actions
- Melee Beak [Single Action] +22 (Finesse), Damage 2d10+8 piercing plus 2d6 fire
- Melee Talon [Single Action] +22 (Agile, Finesse), Damage 1d10+8 slashing plus 2d6 fire plus
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.