Solar Crow
A three-legged elemental crow with feathers of living flame lights the battlefield and can flash a mirrored wing to blind an attacker's aim.
These enormous three-legged elementals resemble crows with flaming feathers, said to shine as bright as the sun. They nest in the smoldering Forest of Mulberry Coals, living in flocks of eight to a dozen, with ten being the most common.
In play
Glow (aura, fire, light) 25 feet. The solar crow casts bright light in a 25-foot emanation (and dim light for the next 25 feet).
Glinting Wing [Reaction] (light, visual) Trigger A creature within 120 feet attempts to target the solar crow; Effect The solar crow defensively repositions a wing to shine light into the attacker's eyes.
Level 10
Perception +19 · Senses darkvision, smoke vision · Languages Pyric · Skills Acrobatics +22, Deception +21, Nature +19, Sun Lore +18, Athletics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +6 | +2 | +0 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +22 | +17 |
HP 170 · Immunities bleed, fire, paralyzed, poison, sleep
Speed 20 feet, fly 50 feet
Actions
- Melee Beak [Single Action] +22 (Finesse), Damage 2d10+8 piercing plus 2d6 fire
- Melee Talon [Single Action] +22 (Agile, Finesse), Damage 1d10+8 slashing plus 2d6 fire plus