Showing0entries
Sorted A-Z
Monsters

Sodden Sentinel

AC 28

rareUndead
Lvl 11RareUndead
AC
28
HP
320
Perc
+15
Fort
+24
Ref
+14
Will
+19
STR
+8
DEX
-1
CON
+7
INT
-5
WIS
+0
CHA
-2
Speed25 ft
Actions
  • fist +24 2d12+16 bludgeoning plus
AC
28
HP
320
STR
+8
DEX
-1
CON
+7
INT
-5
WIS
+0
CHA
-2

AC 28

Fort +24

Ref +14

Will +19

HP 320

(negative healing)

Immunities

death effects, disease, mental, paralyzed, poison, unconscious

Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).

Speed 25 feet

Melee

[Single Action]

fist +24,

Damage 2d12+16 bludgeoning plus Improved Knockdown

Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.