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Sodden Sentinel
AC 28
rareUndead
Lvl 11RareUndead
- AC
- 28
- HP
- 320
- Perc
- +15
- Fort
- +24
- Ref
- +14
- Will
- +19
- STR
- +8
- DEX
- -1
- CON
- +7
- INT
- -5
- WIS
- +0
- CHA
- -2
Speed25 ft
Actions
- fist +24 2d12+16 bludgeoning plus
- AC
- 28
- HP
- 320
- STR
- +8
- DEX
- -1
- CON
- +7
- INT
- -5
- WIS
- +0
- CHA
- -2
AC 28
Fort +24
Ref +14
Will +19
HP 320
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, unconscious
Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
Speed 25 feet
Melee
[Single Action]
fist +24,
Damage 2d12+16 bludgeoning plus Improved Knockdown
Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.