Sodden Sentinel
A waterlogged hulk of drowned, animated flesh guards without tiring, punishing anyone it knocks down and bursting apart when destroyed.
A waterlogged hulk of drowned, animated flesh that lurches forward as a tireless guardian, its bloated body straining against the rot within.
In play
Its fist Strike knocks foes down — see Improved Knockdown.
Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.
Level 11
Perception +15 · Senses darkvision · Skills Athletics +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | -1 | +7 | -5 | +0 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +24 | +14 | +19 |
HP 320 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses positive 15, slashing 15
Speed 25 feet
Actions
- Melee Fist [Single Action] +24, Damage 2d12+16 bludgeoning plus