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Sludgespine Killers
AC 14
uncommonGnollHumanoid
Lvl -1GnollHumanoidUncommon
- AC
- 14
- HP
- 8
- Perc
- +5
- Fort
- +6
- Ref
- +5
- Will
- +5
- STR
- +0
- DEX
- +1
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- -1
Speed25 ft
Actions
- jaws +6 1d6 piercing
- sap +6 1d6 bludgeoning
- bola +5 1d6 bludgeoning 20 ft
- AC
- 14
- HP
- 8
- STR
- +0
- DEX
- +1
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- -1
AC 14
Fort +6
Ref +5
Will +5
HP 8
Weeping Wounds The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Speed 25 feet
Melee
[Single Action]
jaws +6 (Unarmed),
Damage 1d6 piercing
Melee
[Single Action]
sap +6 (Agile, Nonlethal),
Damage 1d6 bludgeoning
Ranged
[Single Action]
bola +5 (Nonlethal, range 20 feet, Ranged Trip, Thrown),
Damage 1d6 bludgeoning
Pack Attack A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.