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MonstersHumanoid

Slana

Constant freedom of movement keeps this beast unstoppable, and its regeneration outpaces most damage long before its storm spells even come into play.

rareHumanoid

A storm-wreathed beast whose every blow rings with thunder, hurling sonic cracks across the field and roaring its prey into submission.

Its jaws (Magical, reach 20 feet, Sonic) deal piercing plus sonic and grab on a hit — see Improved Grab; an agile claw (Magical, reach 20 feet, Sonic) adds more sonic; and a ranged thunderclap (Magical, range 120 feet, Sonic) springs a thunder trap. It heals quickly (fast healing 20), is immune to frightened, and moves with constant freedom of movement.

In play

Level 20

Perception +36 · Senses low-light vision, scent (imprecise) 120 feet · Languages Common, Sylvan · Skills Acrobatics +35, Athletics +38, Nature +35, Stealth +33, Survival +37

STRDEXCONINTWISCHA
+10+7+7+2+7+6
ACFortRefWill
45+35+33+33

HP 380 · Immunities frightened · Resistances sonic 30

Speed 60 feet, climb 30 feet, swim 30 feet; freedom of movement

Actions

  • Melee Jaws [Single Action] +38 (reach 20 ft, Magical, Sonic), Damage 4d10+20 piercing plus 2d8 sonic and
  • Melee Claw [Single Action] +38 (reach 20 ft, Agile, Magical, Sonic), Damage 4d6+20 piercing plus 2d8 sonic
  • Ranged Thunderclap [Single Action] +35 (range 120 ft, Magical, Sonic)