Slana
Constant freedom of movement keeps this beast unstoppable, and its regeneration outpaces most damage long before its storm spells even come into play.
A storm-wreathed beast whose every blow rings with thunder, hurling sonic cracks across the field and roaring its prey into submission.
Its jaws (Magical, reach 20 feet, Sonic) deal piercing plus sonic and grab on a hit — see Improved Grab; an agile claw (Magical, reach 20 feet, Sonic) adds more sonic; and a ranged thunderclap (Magical, range 120 feet, Sonic) springs a thunder trap. It heals quickly (fast healing 20), is immune to frightened, and moves with constant freedom of movement.
In play
- Primal Innate Spells (DC 40, attack +32): 1st — Obscuring Mist (at will); 9th — Dispel Magic, Storm Lord (×3); 10th — Earthquake, Storm of Vengeance; Constant (4th) — Freedom of Movement.
Level 20
Perception +36 · Senses low-light vision, scent (imprecise) 120 feet · Languages Common, Sylvan · Skills Acrobatics +35, Athletics +38, Nature +35, Stealth +33, Survival +37
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +7 | +7 | +2 | +7 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +35 | +33 | +33 |
HP 380 · Immunities frightened · Resistances sonic 30
Speed 60 feet, climb 30 feet, swim 30 feet; freedom of movement
Actions
- Melee Jaws [Single Action] +38 (reach 20 ft, Magical, Sonic), Damage 4d10+20 piercing plus 2d8 sonic and
- Melee Claw [Single Action] +38 (reach 20 ft, Agile, Magical, Sonic), Damage 4d6+20 piercing plus 2d8 sonic
- Ranged Thunderclap [Single Action] +35 (range 120 ft, Magical, Sonic)