Skunk
A small striped forager would rather flee than fight, but corner it and a spray of musk leaves the air fouled for days.
The skunk is a small, striped forager that would rather flee than fight—but corner one and it answers with a stream of musk that lingers for days. Most predators learn the lesson exactly once.
In play
Spray Musk [Two Actions] (Poison) The skunk propels a stream of acrid musk in a 10-foot line. Each creature in the line must attempt a DC 16 Fortitude save.
- Critical Success The target is unaffected.
- Success The target is sickened 1.
- Failure The target is sickened 2.
- Critical Failure The target is sickened 2 and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
Level -1
Perception +5 · Senses low-light vision, scent (imprecise) 40 feet · Skills Acrobatics +5, Athletics +2, Stealth +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +2 | -4 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +4 | +7 | +3 |
HP 7
Speed 20 feet
Actions
- Melee Jaws [Single Action] +7 (Agile, Finesse), Damage 1d8 piercing
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