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Skum

Hunched, fish-eyed servants of deeper masters surge up from flooded ruins to drag the living down into the dark.

commonAmphibiousHumanoid

Skum are hunched, fish-eyed humanoids bred for servitude beneath the waves, their webbed claws and needle fangs as much a tool of their masters' will as the tridents they carry. They lurk in flooded ruins and sunken caverns, surging up from the dark water to drag the living down.

Level 2

Perception +6 · Senses darkvision · Languages Alghollthu, Undercommon · Skills Athletics +8, Intimidation +4, Stealth +7

STRDEXCONINTWISCHA
+4+1+3+0+0-2
ACFortRefWill
16+7+7+4

HP 40 · Resistances cold 5

Speed 20 feet, swim 40 feet

Actions

  • Melee Trident [Single Action] +10, Damage 1d8+4 piercing
  • Melee Claw [Single Action] +10 (Agile), Damage 1d6+4 slashing
  • Melee Fangs [Single Action] +10, Damage 2d4+4 piercing
  • Ranged Trident [Single Action] +7 (thrown 20 feet), Damage 1d8+3 piercing

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