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Skull Fairy
AC 19
uncommonShadow
Lvl 3ShadowUncommon
- AC
- 19
- HP
- 45
- Perc
- +10
- Fort
- +6
- Ref
- +11
- Will
- +8
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +0
- WIS
- +3
- CHA
- +2
Speed15 ft, fly 30 ft
Actions
- fist +11 1d10+4 bludgeoning plus
- AC
- 19
- HP
- 45
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +0
- WIS
- +3
- CHA
- +2
AC 19
Fort +6
Ref +11
Will +8
HP 45
Shadowy Pop When killed, a skull fairy explodes into shadowy, noxious tissue like a burst bubble. Each creature within 5 feet must succeed at a DC 18 Fortitude save or become sickened 2 (sickened 3 on a critical failure).
Speed 15 feet, fly 30 feet
Melee
[Single Action]
fist +11 (Agile, Finesse, Magical),
Damage 1d10+4 bludgeoning plus Skull Twist
Primal Innate Spells DC 17
- Cantrips (2nd)
Mage Hand
- 1st
Fear
- 2nd
Skull Twist [Single Action] (Manipulate) Requirements The skull fairy's last action was a successful fist Strike against a creature with a skull; Effect The skull fairy wrenches the creature's neck, disorienting it.