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Skinslough
AC 20
commonAmphibiousUndead
Lvl 4AmphibiousUndead
- AC
- 20
- HP
- 72
- Perc
- +12
- Fort
- +14
- Ref
- +8
- Will
- +11
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- -4
Speed25 ft, swim 20 ft
Actions
- fist +13 2d8+5 bludgeoning plus
- AC
- 20
- HP
- 72
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +2
- WIS
- +2
- CHA
- -4
AC 20
Fort +14
Ref +8
Will +11
HP 72
(hard to target, void healing)
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
Hard to Target With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat check. On a success, the additional damage is negated.
Slough [Reaction] Trigger The skinslough gains a persistent damage condition or becomes grabbed, immobilized, or restrained; Effect The skinslough sheds part of its skin and attempts a DC 5 flat check to end the condition.
Speed 25 feet, swim 20 feet