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Monsters

Skinslough

AC 20

commonAmphibiousUndead
Lvl 4AmphibiousUndead
AC
20
HP
72
Perc
+12
Fort
+14
Ref
+8
Will
+11
STR
+5
DEX
+2
CON
+4
INT
+2
WIS
+2
CHA
-4
Speed25 ft, swim 20 ft
Actions
  • fist +13 2d8+5 bludgeoning plus
AC
20
HP
72
STR
+5
DEX
+2
CON
+4
INT
+2
WIS
+2
CHA
-4

AC 20

Fort +14

Ref +8

Will +11

HP 72

(hard to target, void healing)

Immunities

bleed, death effects, disease, paralyzed, poison, unconscious

Hard to Target With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat check. On a success, the additional damage is negated.

Slough [Reaction] Trigger The skinslough gains a persistent damage condition or becomes grabbed, immobilized, or restrained; Effect The skinslough sheds part of its skin and attempts a DC 5 flat check to end the condition.

Speed 25 feet, swim 20 feet