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Skeleton Mob
A scattering of battlefield corpses claws back to unlife as a broken, battered mass of skeletons that fights as one troop.
commonMindlessSkeletonTroopUndeadUnholy
To the morbid, a battlefield is no more than a garden of corpses. Sometimes, either through the magic of a necromancer or through an unfortunate pooling of void energy, these bodies rise up as broken and battered skeletons.
In play
Level 6
Perception +11 · Senses darkvision · Skills Athletics +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +1 | -5 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +17 | +14 | +11 |
HP 90 · Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 7, electricity 7, fire 7, piercing 7, slashing 7 · Weaknesses area damage 7, splash damage 7
Speed 25 feet, troop movement
Abilities
- Ossuary Storm [Two Actions] The skeleton mob hurls skulls and fragments of bone in a 10-foot burst within 30 feet. This attack deals 3d6 piercing damage (DC 21 basic Reflex save).