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Skeleton Mob

A scattering of battlefield corpses claws back to unlife as a broken, battered mass of skeletons that fights as one troop.

commonMindlessSkeletonTroopUndeadUnholy

To the morbid, a battlefield is no more than a garden of corpses. Sometimes, either through the magic of a necromancer or through an unfortunate pooling of void energy, these bodies rise up as broken and battered skeletons.

In play

Level 6

Perception +11 · Senses darkvision · Skills Athletics +13

STRDEXCONINTWISCHA
+4+2+1-5+1+0
ACFortRefWill
23+17+14+11

HP 90 · Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 7, electricity 7, fire 7, piercing 7, slashing 7 · Weaknesses area damage 7, splash damage 7

Speed 25 feet, troop movement

Abilities

  • Ossuary Storm [Two Actions] The skeleton mob hurls skulls and fragments of bone in a 10-foot burst within 30 feet. This attack deals 3d6 piercing damage (DC 21 basic Reflex save).

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