Skeleton Guard
A rattling bone-soldier stands eternal, mindless watch over a door or tomb until something living blunders past.
The most common skeletal minions are mere guardians — rattling bone-soldiers set to watch a door, a tomb, or a sorcerer's threshold until something living blunders past.
These skeletons heal from void energy rather than taking harm from it.
Level -1
Perception +2 · Senses darkvision · Skills Acrobatics +6, Athletics +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +0 | -5 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +2 | +8 | +2 |
HP 4 · Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet
Actions
- Melee Scimitar [Single Action] +6 (Forceful, Sweep), Damage 1d6+2 slashing
- Melee Claw [Single Action] +6 (Agile, Finesse), Damage 1d4+2 slashing
- Ranged Shortbow [Single Action] +6 (range 60 ft, deadly d10, reload 0), Damage 1d6 piercing
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