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Monsters

Skeletal Knight

AC 28

uncommonMindlessSkeletonUndead
Lvl 8MindlessSkeletonUncommonUndead
AC
28
HP
110
Perc
+5
Fort
+17
Ref
+16
Will
+14
STR
+6
DEX
+4
CON
+3
INT
-5
WIS
+0
CHA
+0
Speed20 ft
Actions
  • lance +20 2d8+12 piercing reach 10 ft
  • claw +20 2d4+12 slashing
AC
28
HP
110
STR
+6
DEX
+4
CON
+3
INT
-5
WIS
+0
CHA
+0

AC 28

Fort +17

Ref +16

Will +14

HP 110

(negative healing)

Immunities

bleed, death effects, disease, mental, paralyzed, poison, unconscious

Shield Block [Reaction]

Speed 20 feet

Melee

[Single Action]

lance +20 (deadly d8, jousting d6, Magical, reach 10 feet),

Damage 2d8+12 piercing

Melee

[Single Action]

claw +20 (Agile, Finesse),

Damage 2d4+12 slashing

Lancer The skeletal knight uses a lance in one hand, even when it isn't mounted. If the skeletal knight critically hits a creature with its lance Strike, the target is clumsy 1 until the start of the skeletal knight's next turn.