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Skeletal Knight
AC 28
uncommonMindlessSkeletonUndead
Lvl 8MindlessSkeletonUncommonUndead
- AC
- 28
- HP
- 110
- Perc
- +5
- Fort
- +17
- Ref
- +16
- Will
- +14
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- +0
Speed20 ft
Actions
- lance +20 2d8+12 piercing reach 10 ft
- claw +20 2d4+12 slashing
- AC
- 28
- HP
- 110
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- +0
AC 28
Fort +17
Ref +16
Will +14
HP 110
(negative healing)
Immunities
bleed, death effects, disease, mental, paralyzed, poison, unconscious
Attack of Opportunity [Reaction]
Shield Block [Reaction]
Speed 20 feet
Melee
[Single Action]
lance +20 (deadly d8, jousting d6, Magical, reach 10 feet),
Damage 2d8+12 piercing
Melee
[Single Action]
claw +20 (Agile, Finesse),
Damage 2d4+12 slashing
Lancer The skeletal knight uses a lance in one hand, even when it isn't mounted. If the skeletal knight critically hits a creature with its lance Strike, the target is clumsy 1 until the start of the skeletal knight's next turn.