Skeletal Hulk
A giant's skeleton reassembled by void energy swings bone limbs like felled trees, hitting hard enough to send victims reeling backward.
Huge giants and other enormous creatures make powerful skeletons. A skeletal hulk is a wall of clattering bone driven by void energy, swinging limbs the size of tree trunks and benefiting from void healing.
Broad Swipe [Two Actions] As skeletal giant, but with its claw Strike.
Massive Rush [Two Actions] The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the Strike hits, the hulk automatically pushes the target 10 feet.
Level 7
Perception +16 · Senses darkvision · Skills Athletics +20, Intimidation +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +2 | +4 | -5 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +15 | +13 |
HP 105 · Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet
Actions
- Melee Claw [Single Action] +18 (reach 10 ft, Agile), Damage 2d6+11 slashing
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