Skaveling
One must perform a hideous ritual to make a skaveling. Though sometimes called ghoul bats, they're specifically crafted undead rather than true ghouls.
- AC
- 22
- HP
- 80
- Perc
- +15
- Fort
- +11
- Ref
- +13
- Will
- +15
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +6
- CHA
- +2
- fangs +15 2d8+8 piercing
- wing +15 2d4+8 bludgeoning
- AC
- 22
- HP
- 80
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +6
- CHA
- +2
One must perform a hideous ritual to make a skaveling. Though sometimes called ghoul bats, they're specifically crafted undead rather than true ghouls.
AC 22
Fort +11
Ref +13
Will +15
HP 80
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 30 feet
Melee
[Single Action]
fangs +15,
Damage 2d8+8 piercing
Melee
[Single Action]
wing +15 (Agile),
Damage 2d4+8 bludgeoning
Bone-Chilling Screech [Two Actions] (Auditory, emotion, fear, mental, occult) The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save.