Sinswarm
Twisted humanoid horrors bred as ancient shock troops, sinspawn loathe even each other yet swarm into a uniquely bloodthirsty mob.
Sinspawn, monstrosities of twisted humanoid flesh, were created ages ago by the runelord Alaznist to serve as shock troops. Hateful even toward their own kind, sinspawn usually band together only in small, isolated cults, although powerful beings are occasionally able to coerce greater numbers of these slavering horrors to join forces as uniquely bloodthirsty and destructive mobs.
Level 9
Perception +19 · Senses darkvision, sin scent (imprecise) 30 feet · Languages Aklo, Thassilonian · Skills Acrobatics +18, Athletics +20, Survival +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +21 | +18 | +15 |
HP 150 · Immunities controlled · Resistances mental 10 · Weaknesses area damage 10, splash damage 10
Speed 30 feet; troop movement
Abilities
- Reactive Attack [Reaction] Trigger A creature within a 5-foot emanation of the sinswarm uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The sinswarm lashes out at the triggering creature, dealing 2d8+9 piercing or slashing damage (DC 25 basic Reflex save). If the creature critically fails the save and the trigger was a manipulate action, that action is disrupted. Troop Defenses
- Sinful Assault [Single Action to Three Actions] Frequency once per round; Effect The sinswarm makes a coordinated attack against each enemy in a 5-foot emanation, with a DC 25 basic Reflex save. The damage depends on the number of actions.