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Sorted A-ZMonsters
Sinspawn
Recall Knowledge - Aberration (Occultism): DC 16
commonAberration
Lvl 2Aberration
- AC
- 16
- HP
- 30
- Perc
- +10
- Fort
- +10
- Ref
- +9
- Will
- +6
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +1
Speed30 ft
Actions
- jaws +10 1d8+4 piercing
- claw +10 1d6+4 slashing
- AC
- 16
- HP
- 30
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +1
Recall Knowledge - Aberration
(Occultism): DC 16
AC 16
Fort +10
Ref +9
Will +6
+1 status to saves vs. magic, +4 status to saves vs. mental
HP 30
Immunities
controlled
Reactive Strike [Reaction]
Speed 30 feet
Melee
[Single Action]
jaws +10 (Agile),
Damage 1d8+4 piercing plus sinful bite
Melee
[Single Action]
claw +10,
Damage 1d6+4 slashing
Sinful Bite (Arcane, Emotion, Mental) A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 2 and takes an additional effect dete