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Monsters

Sinmold

AC 23

rareFiendFungusOozeUnholy
Lvl 12FiendFungusOozeRareUnholy
AC
23
HP
300
Perc
+22
Fort
+25
Ref
+11
Will
+22
STR
+6
DEX
-5
CON
+7
INT
+0
WIS
+4
CHA
+2
Speed30 ft, swim 30 ft, climb 30 ft
Actions
  • pseudopod +24 3d6+12 bludgeoning
  • tendril +24 3d8+12 slashing reach 10 ft
AC
23
HP
300
STR
+6
DEX
-5
CON
+7
INT
+0
WIS
+4
CHA
+2

AC 23

Fort +25

Ref +11

Will +22

HP 300

Immunities

acid, bleed, critical hits, disease, precision

Desperation Vulnerability Sinmolds are aware that they're in a vulnerable state as formless “newborn fiends” and are desperate to become stronger before they become prey to more powerful demons. Whenever the sinmold is in a combat encounter and ends its turn without dealing damage to another creature, the sinmold takes 3d6 mental damage and becomes frightened 1.

Digestion (healing) The first time in a round when the sinmold damages a creature with Engulf, the sinmold immediately restores Hit Points equal to the damage dealt, gaining Hit Points in excess of its maximum as temporary Hit Points that last for 1 hour.