Simurgh
Fire, disease, and sleep effects have no purchase on this beast, whose real weapon is a fifty-foot field that quietly disrupts hostile intent.
The simurgh is a benevolent celestial of immense age, a great winged beast with the head of a hound and the plumage of a thousand sunsets. It descends only in times of need, and its very presence smothers violence, soothing the rage of all who would do harm in its sight.
It has a +1 status bonus to all saves vs. magic.
In play
Aura of Peace (divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Attack of Opportunity [Reaction]
Level 18
Perception +32 · Senses darkvision · Languages Celestial, Common, Draconic; _tongues_ · Skills Acrobatics +27, Arcana +28, Athletics +32, Diplomacy +34, Medicine +35, Performance +28, Religion +35, Survival +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +3 | +6 | +3 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 41 | +30 | +29 | +32 |
HP 350 · Immunities disease, fire, negative energy, sleep
Speed 40 feet, fly 90 feet
Actions
- Melee Jaws [Single Action] +34 (reach 20 ft, Magical), Damage 4d12+12 piercing
- Melee Claw [Single Action] +34 (reach 15 ft, Agile, Magical), Damage 4d8+12 slashing
- Melee Tail [Single Action] +34 (reach 20 ft, Magical), Damage 4d8+10 slashing
- Ranged Glaring ray [Single Action] +34 (range 100 ft, Magical), Damage 10d6 fire