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MonstersBeast

Simurgh

Fire, disease, and sleep effects have no purchase on this beast, whose real weapon is a fifty-foot field that quietly disrupts hostile intent.

rareBeast

The simurgh is a benevolent celestial of immense age, a great winged beast with the head of a hound and the plumage of a thousand sunsets. It descends only in times of need, and its very presence smothers violence, soothing the rage of all who would do harm in its sight.

It has a +1 status bonus to all saves vs. magic.

In play

Aura of Peace (divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.

Level 18

Perception +32 · Senses darkvision · Languages Celestial, Common, Draconic; _tongues_ · Skills Acrobatics +27, Arcana +28, Athletics +32, Diplomacy +34, Medicine +35, Performance +28, Religion +35, Survival +32

STRDEXCONINTWISCHA
+8+3+6+3+6+5
ACFortRefWill
41+30+29+32

HP 350 · Immunities disease, fire, negative energy, sleep

Speed 40 feet, fly 90 feet

Actions

  • Melee Jaws [Single Action] +34 (reach 20 ft, Magical), Damage 4d12+12 piercing
  • Melee Claw [Single Action] +34 (reach 15 ft, Agile, Magical), Damage 4d8+12 slashing
  • Melee Tail [Single Action] +34 (reach 20 ft, Magical), Damage 4d8+10 slashing
  • Ranged Glaring ray [Single Action] +34 (range 100 ft, Magical), Damage 10d6 fire