Sigbin
Sickness clings hard once inflicted — a nauseating aura makes it harder to shake off the queasiness even after stepping away.
A sigbin is a foul-tempered, goatlike horror that creeps backward through the dark, its stink announcing it long before its claws and fangs find a throat.
In play
Stench (aura, olfactory) 30 feet. A creature that enters the emanation must attempt a DC 19 Fortitude save. On a failure, the creature is sickened 1, or sickened 2 on a critical failure. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute.
Level 5
Perception +12 · Senses darkvision, scent (imprecise) 30 feet · Languages Common; (can't speak any language) · Skills Acrobatics +12, Athletics +10, Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +5 | +4 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +16 | +8 |
HP 75
Speed 25 feet
Actions
- Melee Claws [Single Action] +14 (Agile, Finesse), Damage 2d4+5 slashing
- Melee Fangs [Single Action] +14 (Finesse), Damage 2d6+5 piercing
- Melee Tail [Single Action] +12 (reach 10 ft, Agile, Finesse), Damage 2d4+5 bludgeoning plus